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SKY STRIKERS

  • Writer: JamSpil
    JamSpil
  • Jan 18, 2019
  • 2 min read

Updated: Aug 8, 2019

All Sky Striker Spells, with the exception of the Continuous

and Field

, cannot be activated while you control a Monster in the Main Monster Zones and gain extra effects while you have 3 or more Spell cards in your

GY

As you can see, these effects are very powerful, allowing the Sky Striker player to control the board with ease and dispatch any threat on demand. The search-and-draw power of Engage gives them the ability to repeatedly regain

over an opponent and grab any effect needed on demand, responding rapidly to changing Duels in a way few other Decks can match. In addition, the

Extra Deck monsters can search/recover more Sky Striker cards as needed, and typically give the player other bonuses for playing many Spells. They are designed to sit in the Extra Monster Zone without impeding the effects of the Spells, meaning the only off-archetype monsters the Deck plays are usually just

.

The other two Spells are designed to add further consistency and recovery. The Field Spell Area Zero can excavate 3 cards from your Deck and add any Sky Striker card there to your hand by sending a card you control to the GY, useful for clearing the Main Monster Zones or loading the GY with unneeded Spells. Mecha Modules - Mulitrole can send a card you control to the GY to prevent your opponent responding to your Sky Striker Spell Cards/effects for the rest of the turn, which, in addition to the uses mentioned above can send Area Zero to the GY, triggering its effect to Special Summon Raye from the Deck, and it can Set Sky Striker Spells from the GY to the field in the End Phase up to the number of Sky Striker Spells activated this turn at the cost of banishing them when they leave the field.

For more information on the monsters, see

.

This spell-oriented series rewards you for stocking your graveyard with magic cards, offering bonus effects when you have at least three. Thus, you'll quickly harass your foe with multi-part spells that essentially offer two effects in one. Additionally, the Sky Striker monsters are easily summoned (their numerous link units only need one material), and they're adept at swarming.

What can I say; with nearly every member in the archetype a winner, it's no surprise the Sky Strikers are king of the hill. Keep an eye on those ban lists, as the Striker aces may eventually see some bans or at least limitations to curb their enormous potential.

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